Inspirational game

About the inspirational quality development game: "Sugar Cannonball"


Sugar-coated shells

Time : 30 minutes to 1 hour

Number of people : no limit

Props:

Two colors of marshmallows, each with 5 pieces of the same color of marshmallows.

Two color headscarves, one for each team member, the color of the headscarf is the same as the color of the marshmallows in the player's hands.

whistle.

Overview: This is one of several games that are suitable for playing in the woods.

purpose:

1. Let the two groups compete.

2. Enhance teamwork.

ready:

Before the game begins, choose a larger game venue as the "battlefield", and the two teams will fight in this battlefield. Ideally, there are better places to hide in the battlefield. You can mark the boundaries of the battlefield by tying the ribbons on the tree.

step:

1. After selecting several players as guardians, divide the remaining players into two groups. The two groups not only require the same number of people, but also have a roughly equal level of athletic ability and physical flexibility.

2. Name the two groups according to the color of the marshmallow. If you buy white and red marshmallows, then one team is called the white team and the other team is called the red team. The white headscarf was sent to the white team, and the red headscarf was sent to the red team. Give each team member of the team 5 white marshmallows; send 5 red marshmallows to each member of the red team.

3. Tell all the players' boundaries. Tell them that in the game, the two teams will each occupy one end of the boundary. After the game starts, the two teams will quickly advance to the other position, and the team that first reaches the opponent's position wins. Note that the arrival here means that the entire team arrives. The opponent's position.

4. Announce the rules of the game. After hearing the whistle, the teams can start moving forward. In the process of advancing, you can "shoot" your opponent with the marshmallow in your hand. The person hit by the opponent must be at least 30 seconds behind to move. The player who has been hit 3 times must return to the starting point and start over. It is not allowed to “shoot” the opponent's head or neck with marshmallows. Each group can use the marshmallows that fall on the ground, but it must be the same color of marshmallows as their own group. Once a team member arrives at the opponent's position, he is completely safe and will no longer be threatened by soft candy.

5. After the rules of the game are explained clearly, let the two teams occupy the end of the boundary, give them 5 minutes to do strategic and tactical deployment, then whistle and start the game.

6. After the game is over, guide everyone to discuss the game process. Asked, you can send the remaining marshmallows to everyone to eat.

Example of a discussion question:

What problems did you encounter during the game? How to analyze the problem? What did everyone do?

What role does everyone play?

Are there any leaders in the game?

How to link this game to our actual work?

Safety:

Let the guardian pay attention to each team member from a safety perspective, because there will be many things in the "battlefield" that can easily stumble. The guardian also pays attention to the discovery and suppression of "malicious" shooting. The so-called "malicious" shooting refers to those shots with a height above the shoulder. Once discovered, a person who commits a "malicious shot" will be immediately repatriated and re-started. The guardian also needs to record the number of times each player is hit. The team member who has been hit 3 times must return to the starting point of their group and start over.

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