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University Spiritual Exchange Planning


I. Background of activities With the development of modern society, the quality of higher education talents has received more and more attention from the people. The Ministry of Education has also steadily developed higher education, continued to promote the construction of high-level universities, and effectively improved the quality of talents in higher education. Science and technology innovation capability and social service level have been one of the priorities of recent years.
In order to effectively implement the Ministry of Education's work priorities, comprehensively improve students' understanding of their own emotional control and anti-frustration ability, and scientifically reduce the brain drain caused by psychological barriers, can we adapt to the impact of the economic crisis? Society, accepted by the society, and whether we have a good psychological quality and sound personality is the first thing that our contemporary college students have. Our aim is to serve the majority of teachers and students. Through psychological development activities, more people will enter mental health and understand the importance of psychology. We also believe that we have the ability to organize this event and it will definitely be completed.
With the strong support of the school's Youth League Committee, the College of Science and Technology and the leading teachers of the School of Science and Technology, we pursue the tenet of "learning to learn, learn to live together, learn to work together, learn to be a human being", do our best, and devote our greatest enthusiasm to the teachers and students. Services, so that they have a deeper understanding of mental health and psychology, this is our greatest wish.

2. The purpose of the activity is to the whole hospital. Through group physical and mental activities, the teamwork ability and hard work spirit of college students are cultivated to improve the physical and psychological quality of college students.

3. School of Computer and Information Technology, Shanxi University
School of Education Science, Shanxi University

Participation unit
Five professional classes of School of Computer and Information Technology, Shanxi University

V. Event time
May 14, XX

VI. Venue: Nanxi Tennis Court, Shanxi University

Seven. Task arrangement
1. On May 11th, the Organizing Committee of the Psychic Games was established.
Team leader: Team member:
Main responsibilities: Responsible for the promotion of posters in the early stage, and responsible for designing and mapping the on-site scoring panels, responsible for photography and photography during the start of the event ■ Coaching Team
Team leader: Ma Yongjie member: The main duties of the junior college of the College of Science and Technology: the revision of the rules before the game, the training of the coach assistants before the competition, the assignment of the coaches of each class, the detailed explanation of the rules and the recording during the competition, the use of the props, the behavior record of the participating players , the game ruling, etc.
■ Logistics Support Group
Team leader: Team member:
Main responsibilities: Responsible for the purchase of props, application for the venue before the competition, suspension of banners during the competition, placement of tables and chairs and order maintenance, project safety protection and medical rescue, stadium cleaning, etc.
■ Supervisor Team Leader: Each class leader: The main duties of each class committee: organize each class to actively participate in the spiritual games, and lead the teams to warmly prepare for the battle.

Implementation plan

Time content responsible group remarks
5.10 Establishing the Psychic Games Organizing Committee Coaching Team Arranging the specific work of each group
5.11 Application for the venue Logistics support team
5.11--12 Purchasing of Props Logistic Support Group Props are drawn according to the number of props in the project brief.
5.11--13 Registration training for each class The supervision team mobilizes everyone's enthusiasm and leads everyone to actively train
5.12 Coaching Group Meeting Process Coaching Team
5.12 Set the task for each group Coaching team Find problems and solve problems in time
5.13 The Group Coordination Committee before the start of the competition

IX. Budget budget project name Item name Item price Unit number of items Total price of the item Pre-publicity Exhibition board
Banner
Souvenir production
Project Rule Print 1 5 5
Rating form print 1 5 5
Prop preparation tape 5 10 50
Chalk 5 1 5

Ultimate team
rope skipping
Hula Hoop
Tied cloth
Shenlong Tuzhu, billiards
Card paper
Red rope delivery toothpick 10 1 10
Red rope 10 1 10
Total 87


ten. Registration form

1. College of Computer and Information Technology, Shanxi University, First Spiritual Games Registration Form Professional Class: Psychological Committee:
Leader:
Team members:
Name Gender Student number Contact




2. Registration requirements are limited to 15 people per class, three of whom are on the bench. There are at least five boys in the team. Please submit the registration form to the coaching staff before May 12th.

eleven. Project arrangement
Passion show on May 14 -------------------------------------------- --------- 08:15
Shenlong Tuzhu----------------------------------------------- --------08:45

rest------------------------------------------------- ----- 09:50
Red rope pass----------------------------------------------- ------- 10:00
Extreme team ------------------------------------------------ -------10:40
Awards ------------------------------------------------- ------11:15

twelve. Project Profile "Showing Passion"
Number of participants: All staff of the team Project introduction: Before the opening of the Games, the team name, team logo, team song, team flag and team slogan will be produced. At the opening of the Games, the teams showed the above content to the athletes and spectators present for 5 minutes. The teams play their own ideas, such as admission, exit, formation, team design and so on.
Appraisal method: The judging will judge the scores of each team from the following aspects:
1 team name 10 points
2 team training 10 points
3 team type 10 points
4 team flags 10 points
5 talent show 20 points
6 ideas 10 points
7 mental outlook 10 points
8 Overall effect 20 points Remarks: Each team's display time is 5 minutes, and when it is over, 10 points are deducted from the total score.

"Dragons and Dragons"
Props: cardboard 6 large, 6 small, billiard
Number of participants: 12, 3 substitute items: Each person holds a cardboard, holds it into a u-shaped slot, and arranges it into a crossbar. The u-shaped grooves in each hand are connected end to end, and a table ball is placed at the head end of the u-shaped groove and passed to the tail end. When passing to the end, the head end must go to the end to continue to pick up the bill and continue to transmit until it reaches the end of 60 meters in the distance. The ball can't land during transmission, and no part of the body can touch the billiard
Grading method: The team will pass the fastest bill to the finish line and cross the finish line to win. If there is a violation in the course of the game, the final time will be added as a penalty.
Irregularities:
1. The whistle is unified, no action is required, and the total time of violation is increased by 10 seconds.
2. In the game, the ball will land, and the player will not be able to move at this time. The substitute will pick up the ball and wait until the ball is placed back to the ball drop point. Otherwise, the total time is increased by 20 seconds.
3. The team members of the team are in the process of the game, the total time plus 10 seconds
4. Damaged equipment during the game, total time plus 10 seconds Remarks: Pay attention to the protection of the players; check personal items that may cause danger and avoid scratches. Each team has 2 chances, the shortest time for each team is the final score, and the team with the shortest time wins.

"驿站传书"
Number of participants: 12
Project introduction: Everyone stands in a row, and a set of 7 to 11 digits is given to the end of the line, and passed to your head by your delivery method.
Project requirements:
1. No one can speak
2. Can not be tapped regularly
3. Can't look back, can't put your hand in front of people
4. Can not move out of the queue
5. Cannot write symbols that represent numbers and numbers
6. Can not use modern communication tools such as paper and pencil
Grading method: Accurate and fast delivery of the winning group
Irregularities:
1. The unified whistle begins to pass, and the referee starts timing, and the total time of violation is increased by 10 seconds;
2. Failure to disqualify according to the rules of delivery;
3. After the team completes the task, it will interfere with other team members to cancel the qualification, and score 0 points.
Remarks: If the first team has a draw, the team of the draw will select the best lineup of 10 players and re-transmit the data. Each team has 3 chances, in which the data is passed to the first team member and the correct writing time is stopped. The shortest time for each team to correctly pass the three sets of data within the specified time is the fastest. The team is excellent. The error is zero.

Happy Pass
Number of participants: 12 people project introduction:
Six players picked up six other players. The coach sent a toothpick to the picked up team members, so that each group stood in a row. The back-to-back players needed to put the toothpick in their mouth until the game was over. Give the red rope to the team members at the head of each team and let them put the red rope on the toothpick.
The task to be completed by each team is to pass the red rope from the team to the end of the team through each team member in sequence. Only use the toothpick to pass the red rope, and do not touch the red rope with your hand. If someone accidentally drops the red rope to the ground, start over again.
By analogy, the group that passed the red rope won. Three groups were delivered, each group consisting of five minutes with two minutes between each group. The final delivery is more excellent.
Remarks: Each team has 2 chances, taking the sum of the number of red ropes transmitted by the three teams in the specified time as the score, and passing the most team victory.

Extreme Team
The project consists of 4 sub-projects. Each team member must have 15 players on the field. The number of each individual item is not fixed. Only the specified number of people can enter the specified area of ​​each project, and the rest of the personnel are not allowed to enter. The number of people participating in each project can be different. The total time of completion of the four projects is the project score, and the rule is accumulated. The specific introduction of the project is as follows:
1. Project Name: Siamese Brothers
Number of participants: 12
Props: about 2.5 meters of bamboo poles
Project task: 5 people do 8 sit-ups at the same time
Project introduction: 5 people do sit-ups, 5 people help to press the leg, and 2 other people continue to tear the sticker to the specified length for 8 consecutive times to be successful. The result is a total of 16 paper stickers on the forehead.
Violation: The rest of the personnel enter the specified area, plus 5 seconds.
2. Project Name: Group skipping number of participants: 12 lanes: 8 meters long rope one project task: two people shake the rope, the middle 10 people collectively complete 40 skipping.
Violation: the rest of the personnel enter the specified area, plus 5 seconds
3. Project Name: Unity and One Heart
Number of participants: 12
Road: hula hoop, tie cloth, tied hand cloth
Project Quest: All the players are surrounded by a circle with a gap. The two adjacent players are connected by hands and feet. Before connecting, the coach straddles a hula hoop across a player. After all the players have tied their hands and feet, they indicate The team referee, when the referee has finished checking and sends the start password, the hula hoop starts to pass at the end of the circle by the cooperation of the adjacent players, and passes through the entire team and reaches the other end of the circle. Do not touch the hula hoop by hand during the process.
Irregularities:
1. During the process, the hand touches the hula hoop, and the time is increased by 10 seconds;
2. During the transfer process, tie the hand cloth or the tie cloth to fall, and add the total time to 10 seconds;
3. The rest of the personnel enter the specified area, plus 5 seconds.
4. Project Name: Passion Beats Number of participants: 15 people Project Task: According to the coach's regulations, clap the center once, shout "I", shoot the shoulders of the front team once; clap twice, shout "we", shoot the players ahead The shoulders are twice, and so on, until the words "We are the best team" stop.
Appraisal method: 15 people will finish the time accumulating violations in eight words:
1. Shooting is different, more or less shots, and the foul is added 10 seconds in the total time;
2. The team members shouted slogans during the process, adding 10 seconds to the total time.
Remarks: Each team has 2 chances to go to the fastest score and the shortest team win.

thirteen. Reward rules
1. Admissions and awards
1). Take the first three scores for each item;
2). If there is a ranking of the rankings, there will be no successor rankings. For example, if the second place is tied, there will be no third place;
2. Scoring method
1) Group rankings are ranked by the sum of the scores in each item
2) The top three scores are 5, 3, 2, points, and the other teams score 1 point.
3) Passion show, limit team scoring doubles

14. Remarks
1. All units will strengthen the preparations for the pre-match preparations and the drills of the project, with the best results with full enthusiasm;
2. The participating teams must wear uniforms;
3. In order to make the competition go smoothly, maintain a good order, and be highly vigilant against various violations of discipline, such as strikes, abstentions for no reason, fraud, etc., will be given disciplinary action according to the severity of the case;
4. In case of rainy weather or special circumstances, the General Assembly shall agree to reschedule;
5. If there are any unfinished matters in this regulation, it will be supplemented by the General Assembly.

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