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"Promoting the spirit of the May Fourth Movement and building a harmonious campus" theme group day activities program


In order to commemorate the eighty-eighth anniversary of the May Fourth Movement, the spirit of the "May 4th" was promoted. At the same time, it was also to enrich university life and further strengthen the exchanges and understanding among classmates. My class is based on the purpose of "unity and mutual assistance, enriching life". Carry out this class activity.

Theme of the event: “Promoting the spirit of the May Fourth Movement and building a harmonious campus”

Purpose of the event: 1. Actively echo the requirements of the "May 4th" series of activities of the college

2. Enrich university life and enhance friendship

3. Cultivate teamwork awareness among classmates

Activity time: XX, April 20, 1:00 pm

Venue: on the open space in front of the school library

Activity object: public management <1> class all students - two moderators and scorers

--The rest of the students are divided into four groups of 7 students each

Class teacher - Zhang Mei teacher - the highest referee and moderator

Pre-preparation: 1. Publicity informs students and related personnel

2. Application site

3. Specify the relevant person in charge of each link

4. Buy prizes and props, borrow camera

Activities:

The activity is a "team competition" nature. Each team will play in the form of a crucial game. Each competition will be scored. The results of the competition will be calculated in the form of accumulated points, and the rewards will be set according to the score.

Warm-up game before the start of the game

Game purpose: mobilize enthusiasm

The rules of the game: The three people are arranged in a row, and then the group is surrounded by a circle. First, two people are called, one person runs one person, the person who runs quickly and reaches the first position of any group, then the group The last one is about to start running. If he is caught, he will catch another person. During the specified time, those who do not catch the person will be punished for 5 minutes.

First off: step on the balloon

Purpose of the event: 1. Mobilize the enthusiasm of all personnel

2. Enhance the team's sense of honor

Rules of the game: 1. Each person has 4 balloons tied to the calf, 2 on each side.

2. Mix all the people in a fixed range of venues.

3. At the beginning of the game, everyone will step on the balloons of the rest of the team while keeping their own balloons. If they run out of the circle, they will be disqualified for 3 minutes.

4. After the game is over, score by team and count the total number of balloons remaining in each team.

Grading Criteria: 1 point for a regular balloon, 2 points for a "May 4th" balloon. If the "May 4th" balloon of all the people in a team is good, plus 5 points.

Second off: back transport balloons

Purpose of the event: 1. Strengthen the spirit of cooperation between teams

2. Active team atmosphere

Rules of the game: 1. Each team member has two or two combinations, and their hands are tied to the front, back to back

2. Place the balloon between the backs of the two people and ask the two to clip the ball back to the designated place from the starting point. If the balloon falls, return to the original point and re-clip it. Do not pick it up halfway. The game time is 5 minutes. .

Grading Criteria: 1 point per balloon. Each team scores by total number of balloons

Third pass: circle

Activity purpose: team operation communication coordination skills, goal setting

Rules of the game: 1. Each team member holds hands in a circle, and puts a hula hoop in one of them, and returns the hula hoop through each person's body to return to the origin to complete the task and adopt the timing system.

2. Do not let go in the process

3. Do not use your finger to hook the hoop

Grading criteria: 1. In order of time, 5 points, 3 points, 2 points, 1 point.

Fourth level: building a tower

It is not difficult for a person to be creative. What is rare is that the creativity of a team can be fully utilized. A team of creative people was born through the practice of team creativity!

Purpose of the event: 1. Let the team members be creative in the execution team task.

2. Let each team member play their own role and contribute to the completion of the team task.

3. Let the team members recognize the importance of participation.

Activity equipment: 30 straws per team, one tape, one scissors, one stapler

Rules of the game: 1. Send each team material and explain that each team will use these materials to build the tower that they think is the most beautiful within 25 minutes. The tower's tower height is at least two straws high, the appearance is beautiful, the structure is reasonable, and the creativity is first.

2. After the completion, each group put the tower in front of everyone, and the highest referee judged.

Grading criteria: 5 points, 3 points, 2 points, 1 point according to the speed of time. Beautiful appearance plus 5 points. If the person has not completed within the specified time, score 0 points.

Fifth level: "Disabled" decoding

Purpose of the event: 1. Demonstrate the role of concerted efforts in the work.

2. Cultivate mutual trust between team members;

3. Help the team members to understand the importance of individual work to improve team efficiency;

Rules of the game: 1. Each team selects a representative to play the scorpion, dumb, scorpion and scorpion, and selects one person as the guide. Each person stands in the order of scorpion--mute----------

2. At the beginning of the game, the blind person will hand over the dumb balloon with a dumb balloon. The referee can use the language to suggest the direction of the blind, but cannot help with the hand.

3. After the dumb receives the ball, puncture the balloon, take out the cipher and describe it to the scorpion with a gesture.

4. After the scorpion understands the cipher information, write the cipher on the note in front of the dice.

5. Finally, the scorpion ran back to tell the scorpion and handed the note to the scorpion.

Grading criteria: 1. In order of time, 5 points, 3 points, 2 points, 1 point.

2. The game is limited to 10 minutes. If it is not completed within the specified time, score 0 points.

3. The wrong number is deducted by five points, and the note is not given 1 point for the tweezers.

Post-work: 1. Exchange experience: After the game, each person writes a paper and a pen to write down their own experiences.

2. Make ppt

Note: 1. Before starting the competition, each person draws a random group, and each team selects a team leader, and each team names their team.

2, after the good team, according to the order of the team, in the game, after each link, the host heard the "return to the team" to quickly line up the team.

3. In the competition, the class teacher is responsible for taking pictures, and two scorers are responsible for supervising the rules of the game.

Activity equipment: balloons, ropes, pens, tapes, hula hoops, eye masks, straws, scissors, staplers.

Event preparation: prizes, event supplies

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