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[Boutique] Fun Games Planning Book


This article directory 1 fun sports meeting plan book 2 fun sports meeting plan book 3 fun sports meeting plan book 1st: fun sports meeting plan book

In order to encourage students to actively participate in physical exercise, improve students' physical fitness and motor skills. Cultivate the spirit of hard work and teamwork, as well as the resounding school's notice about doing the autumn games, showing the image and style of youth, and hereby formulate a sports program.

I. Competition time: October X19, October 20th - October X19, 2019

2. Venue: School Playground III. Competition:

1. Individual: 100M 200M 400M 800M 1000M 1500M 3000M long jump

2. Team: 4X100M Relay Jumping Rope 6 People 7 Foot Football 8X200M

4. Method of competition: Once 8 players take the top three finals and finally take out the third place in the championship

V. Arrangements for various sports meetings

1. Department of Sports: Serve as a referee 2. Propaganda Department: publicize the number of games and announce the preparation of athletes 3. Discipline Inspection Department: Maintain venue discipline

4. Department of Life: Check the location of each class after the game is over. 5. Mermaid and Girls Department: cheerleaders

6. Logistics such as the Ministry of Social Practice and the Department of External Relations

6. Time schedule

First day morning: open mode 400M 800M 1000M race long jump afternoon: 100M 200M 1500M 3000M preliminary jump high the next morning: track and field final 4X100M 8X200M preliminary race bicycle slow ride final 6 people 7 foot final

Afternoon: 4X100M 8X200M final closing ceremony

7. Rules and precautions

1.400M or less and 400m 蹲 起 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400

3. Obey the arrangement of the referee and the manager to cancel the qualification. 4. Clothing uniforms

Registration

Class is limited to 2 units per person

9. Host: Henan Xinhua Computer College

A group of four people, lined up in a line, each person's mouth bites a straw, the first person puts a small ring in

On the straw, keep the ring to the next person while not letting the ring fall, and so on, until the last person puts the ring into the designated container. Calculate the group with the largest number of small rings transmitted within 2 minutes to win. 2, cup water connected

A group of four people stood in a vertical column, separated by two meters. The first person holds a paper cup full of water in his mouth, and uses the mouth to pour the water in the paper cup into the next teammate holding the empty cup while avoiding the water sprinkling, and so on to the last one. The team with the least amount of time wins. 3, one heart and two

A group of two people, standing opposite each other by 5 meters. One of them took the ball and turned the ball to the companion immediately after turning for 3 laps. At the same time, the companion turned to the hula hoop to catch the ball. The team that received the most balls in 2 minutes won. 4, twisting

Participants smashed the cartons containing 13 billiards on the waist, and the most dropped billiards in 1min were winning. 5, back to back burst

A group of two people, holding a balloon belt back to back to the end of 20 meters, the lowest time group is the winner. 6, one foot Dingjiangshan

Participants kicked the ball into the box 10 meters away and recorded the most points in 1min. 7, you fight for me to grab

In a group of two people, the competition takes place in the form of a tug-of-war. Each of the two sides of the game tied the two ends of a rope to the waist. The other people on both sides stood outside a certain distance and took the fruit. After the game started, both sides pulled the rope to the side to grab the fruit. The group with the most fruits to eat is the winner.

Part 2: Fun Games Planning Book

In order to vigorously promote the Olympic spirit, enrich the hobbies and life of employees, better show the style of long-term employees, establish a long-lasting image with a healthy and energetic spirit, and cultivate team spirit to enhance the mutual work among all employees. The exchanges and cooperation, with healthy body factors and psychological factors to participate in the work, especially in the May 1 International Labor Day held "Shuangjiu Textile Factory Second Staff Fun Games". First, the event time: May, 2008, the afternoon of the day, the activity time is half a day. Second, the event location: factory compound.

Third, the participants: the entire factory staff. Please send a team to each of the front spinning, spinning, winding, power and production departments; the financial marketing department and the comprehensive department can form a team. Each team must designate a team leader. The team must fill in the registration form carefully. Each team can be named as “##班队”.

Fourth, the organization:

This fun sports meeting set up an organizing committee, and its personnel are composed of the general department and other relevant departments. The arbitration work is carried out by the members of the organizing committee, and the referees are invited by the organizing committee. All matters of the event shall be explained by the organizing committee. V. Activity items:

The activity items include collective jumping rope, tug-of-war competition, slow-motion, and team-building, water-skiing bamboo poles, mutual aid, and seven-piece relay. The specific project rules are as follows: Collective skipping:

Players: 10 players per team, regardless of age, at least 3 male players. When playing, choose 2 players. competition rules:

1. Each team selects two reins and eight players stand in a row.

2. The timekeeper issued the order, the reins of the reins, and began to time, the game time is 3 minutes. 3. Each team has only one chance,

4. The recorder records the scores of each team and ranks them after the game is over. 5. Evaluation method: The number of skipping ropes wins within the specified time. Tug of War

Player: 15 players per team

1. Description of the track: The center line to the yellow mark on both ends is set to 2m. 2, holding the rope method and posture

The first person should try to hold the rope near the outside of the two-meter line, and the foot should not exceed two meters. The player is empty and the palms of both hands are gripping the rope. The rope must pass between the torso and the upper arm.

Support methods that prevent the rope from shaking, as well as other methods, cannot be used. During the game, both feet must be straight in front of the knee and the rope must be held. The order of the players is determined by the leader. 3, the end of the game

Each game wins and loses judgment: When the center red rope is pulled to the 2m yellow line of one side, the rope moves 2m to one side, the game ends, and the time is not limited until it can judge the outcome. The referee can judge the interruption of the ongoing game according to the degree of danger, and judge the outcome by the position of the center of the rope. In the game, before the referee makes the end of the game, if the two teams fall at the same time or they think they are winning and stand up, the game must continue.

Team members must not be replaced in the middle of the game. Adopt three-game two-win system

Slow and happy game rules:

The race is 20 meters. The athletes will ride on the bicycle at the starting point and support the ground with one foot. The front wheel presses up the running line and passes through a 20-meter long runway, after which the wheel pressure line is the full ride;

The competition consists of a group of 2 athletes, one standing on the starting line and one standing on the finish line. The athletes starting from the starting line must not support their feet on the ground at the same time. The one-legged support is immediately effective, but subtracts 3 seconds from the total score. After reaching the finish line, another athlete will take the original method to return to the starting line. The handover time shall not deliberately delay the time; the participating team members shall not marry;

The longer the game takes, the higher the ranking. Schedule Arrangement: Two teams in each group will be held simultaneously.

Number of participants: One team has 2 athletes. The rules of the game:

Each athlete has 6 athletes, the right foot of the first athlete is tied with the left foot of the second athlete, and the right foot of the second athlete is tied with the left foot of the third athlete... By analogy, 6 people stand together and go or go from the starting point to the midpoint. After reaching the midpoint, they then bypass the obstacles and come back to the starting point. The order is determined in the order of reaching the end point; the schedule is 40 meters;

If a certain rope in the game is loose, the results of the match are invalid; each team has two chances to take the best score;

The recorder remembers the scores of each group and ranks all the grades after the end of all competitions;

The shorter the time spent in the competition, the higher the ranking. Schedule Arrangement: Two teams in each group will be held simultaneously.

Number of participants: One team has six athletes. Water Jumping Bamboo Game Rules:

Each team consists of 4 athletes; the competition venue is a “well” shaped bamboo pole array;

At the beginning of the game, the athletes held a bowl of water in each hand and jumped from one side of the foot at the same time. They jumped into the center of the word "well" and jumped out. Counterclockwise, when the mistake occurred, proceeded from the wrong place and jumped back to a circle. Starting point, the water in the handle is poured into the designated bottle, and then the second athlete performs the same method. The competition time is 2 minutes. At the end, the weight of the water that is jointly prepared by 4 people is the winning team. For example, the weight of the water obtained by the two teams is equal.

Schedule Arrangement: Two teams in each group will be held simultaneously.

Number of participants: One team has four athletes. Schematic diagram of water jump bamboo pole:

The rules of the same boat competition:

Each team consists of 5 athletes, wearing raft shoes into a column, and the back members hold the front members' waists close together. After the start of the order, the teams marched in unison;

The schedule is 60 meters. There is an obstacle at 30 meters. The team must bypass the obstacles and return to the starting point. During the competition, the players cannot be dispersed, and the raft shoes must be close together. The leader can adjust his team with a password. All the participating players will pass the finish line;

Pattern Relay Competition Rules:

Each team consists of 6 athletes; the schedule is 30 meters;

The first relay of the game was basketball. The athlete started the basketball first, then took the ball around the three obstacles and handed it to the second athlete on the opposite side. The second item was badminton. The athlete bounced the badminton with a badminton racket. Bypassing three obstacles will be handed over to the third athlete on the opposite side; the third is football, the athlete will take the ball around three obstacles and will be handed over to the fourth athlete on the opposite side; the fourth is billiards, The athlete will use the racket to carry the ball and then take the ball around the three obstacles, which will be handed over to the fifth athlete on the opposite side. The fifth item is the skipping rope. The athlete skips the rope and then bypasses the three obstacles and will hand it over to the sixth. The sixth athlete is the water-lifting athlete. The athlete carries two buckets of water around three obstacles and runs to the finish line. The first-time winner is the first, and the other rankings are followed. Schedule Arrangement: Two teams in each group will be held simultaneously.

Competition rules: Number of participants: One team has six athletes. 6. Rating and reward criteria:

1. Collective skipping, slow and happy, teaming, water jumping, bamboo and boat, the same boat, the first place: four points, second place: three points, third place: two points, for the extra points standard;

2, tug-of-war: the final winning group plus two sub-standards;

3, team organization discipline, team spirit will be comprehensive assessment, each team must have their own slogan, 5, if there are the same scores, you need to play the game, add the game to win the river wins to win the winning group plus the standard; The competition consists of a group award and an outstanding athlete award:

Collective prize: first place: 300 yuan in prize money, and issued a certificate;

Second place: 200 yuan bonus, concurrent awards; third place: 100 yuan bonus, concurrent awards;

Excellent athlete award: one for each team; the prize is a beautiful gift and a certificate is issued;

If you fall on the way, you need to climb back to the original position to continue, not to cross the road, affecting the other groups of competitions; the shorter the time used for the competition, the rankings are listed. Schedule Arrangement: Two teams in each group will be held simultaneously. Number of participants: One team arranged for 5 athletes.

Part 3: Fun Games Planning Book

First, the purpose of the event:

Show all employees a good spirit and full of fighting spirit. Enhance the employees' sense of competition and collective cohesion, and harmonize each other's feelings toward the goal of higher, faster, stronger and newer!

Second, the event time:

March 7, 2012, 13:30-17:00 pm

Third, the event location:

Zhongzhou Park Central Square, Creekside Lawn, Sunshine Beach

Fourth, personnel arrangements:

1, the chairman of the conference; 2, the chief referee; 3, the referee, the scorer four; 4, the check-in office; 5, the race commander; 6, the event record one.

Fifth, the competition project:

1, kangaroo jump:

Competition method: The competition is divided into four teams at the same time. All the players participate. Each team is divided into 2 teams and recorded as A and B. Each team is aligned into a column. Before the start of the competition, the first team of each team A Put the bag to the waist, listen to the referee and then proceed to the B team. The bag must not be separated from the legs. When the team B, take off the bag, and the team B will put the bag on the bag to advance to the team A, as mentioned above until the last one. The team members. The team with the shortest time to win. If the number of players in the four teams is different, the average score is chosen as the criterion.

Props: The bags used in each group are of the same specification. The starting line and the runway line of each team are marked with obvious marks. The distance between the starting lines of the two teams is 20 meters, and each track is 1.2 meters wide.

Detailed rules: During the game, if you fall, you can climb yourself, but the bag must always be placed on the leg. If you have to slip down, you must re-fit it to continue the game. From the beginning, take off the bag transfer to the next player. Before the bag is completely set, the entire handover process must be carried out outside the runway end line, and the line cannot be crossed. After the end of all the teams, the first three teams are discharged in a shorter order.

2, end water plum pile:

Method of competition: The competition consists of four teams, each team consisting of 10 people, 5 men and 5 women, and men and women are separated. After the start of the game, the first person fills the basin with water from the bucket in the starting point, and then carries the basin along the basin. The road paved with bricks runs toward the finish line. After reaching the end point, pour the water from the basin into the designated bucket, then return to the next bucket with the empty basin, and hand the washbasin to the next player.

The next player completes the same task. 10 people turn in turns. From the start of the time, after 3 minutes, the amount of water at the end point is compared, and many win.

Props: Use the obvious mark to draw the starting line, the finish line and the runway line. The distance between the starting point and the end point is 20 meters. Each track is 2 meters wide. Use 30 blocks of bricks at a certain interval to form a winding road with certain walking difficulty. It is for the athletes to sprinkle water from the basin because of the balance of control. There is a 1 meter interval between the two runways, and the bricks must be placed in the same way. Two large buckets of water should be placed outside the starting line to ensure that the starting point will not be taken during the game time. The water is empty. The end point is to place two large empty barrels, to ensure that the bucket will not be filled during the game time.

3, wisdom tug of war:

Competition method: The competition is divided into four teams. Each team competes. All the players participate. Each team is divided into three groups of any number of players before the game, and the number of group members is reported to the referee. The number of players cannot be changed after the start of the game. In the competition, the victory of the two groups or more is victory. When the tug-of-war is pulled, the middle line of the rope is pulled over 2 meters to win.

Props: Three ropes of about 20 meters in length.

Detailed rules: Four pairs of draws choose opponents, two teams win the championship; the two losers compete for the third place.

4, dynamic ball:

Method of competition: A drum with several ropes attached to one side. Ask each team member to pick up a rope and lift the drum; use this drum to raise a volleyball, continuously in the case that the volleyball does not land and exceeds one meter high. Top, the number of times the ball has won the team. Props: Four drums tied to the rope, four volleyball.

Sixth, entertainment projects:

1, step on the balloon:

Method of competition: Each time 10 players participate, male or female, each team member is tied with a balloon, 3 minutes, within the specified range, step on the opponent's balloon, and ensure that their balloon is not stepped. The player who has been beaten by the balloon must leave the game in time and cannot participate in the competition. The time of the game is over, and the person who keeps the balloon is winning. Props: 20 balloons per group

Detailed rules: Voluntary registration, enough for 10 people to start the game.

2, drink beer:

Method of competition: Each time 5 players participate, male or female, the referee shouted, the beer prepared in front of the drink, the fastest speed to win. 3, hula hoop: Competition method: 5 participants each time, male or female, After the referee shouted, he turned the hula hoop for three minutes and insisted that the last person win.

Seven, the scoring standard:

1. Each competition is judged according to the rules; the first place is scored 10 points, the second place is 6 points, the third place is 3 points, and the last one is 1 point.

2. After all the competitions are over, the points will be accumulated and the top three will be selected.

3, the competition process is strictly in accordance with the competition scoring standard, supervised by the referee, each violation will be deducted 2 points. 4, the entire competition also selected a team of best creative awards, the award criteria are as follows: the whole team admission and performance during the competition Various ideas; all respect to the overall mental outlook, compliance with the rules of the game; fewer violations, obey the referee;

Eight, the sports time process:

1, before the game is divided into good teams, each team selects the captain, starting the team name, team training, making a good team flag; 2, the venue layout, before the start of the sports meeting, MH pre-arranged 11:30-12:30;

3, athletes enter the ceremony; 13:30-13:40; play the athletes march, each team enters the competition venue, and round the field for a week; each team athletes will enter the impromptu talent show, you can use a variety of props prepared in advance Athletes can prepare various slogans to improve overall morale; each team enters the stadium in order after entering the stadium

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